In Prototyping Studio class of my master’s program, we were given a prompt to create a physical installation to bring people together post-pandemic.
To implement our idea, we played with various electronics and technologies. Some of our experimentations are as follows.
Making pressure pad to detect the number of people joining the experience.
Experimenting with ultrasonic sensor to detect hands hovering on top of the fire.
Making humidifier to mimic the smoke effect of the fire pit.
Constructing the final installation with bricks made up of laser-cut cardboards.
I enjoy prototyping and creating playful experiences.
I coded and prototyped a racing game with p5.js and Circuit Playground Express, where two players can compete with regular keyboard or hardware steering wheel and pedals.
During the past year in my master’s program, I was able to immerse myself in research, from writing study plans, conducting interviews, to data synthesis, generating insights to inform design decisions.
Conducting evaluative study of an immersive remote education platform.
Moderating a user interview.
I divergently ideate with sketches to explore different routes before narrowing down and moving to high-fidelity design on digital medium.
Sketches for a speculative project to create better work/life balance under the context of remote work.